Drawing geometric objects
You can draw all main geometric objects: points,
lines, arcs, circles, ellipses, elliptical arcs, regular polygons, fillet
and chamfer features, Bézier curves, as well as free hand drawings. You
can also write text, fill patterns and insert graphical images.
Each geometric object has its own special attributes,
such as, among others, length, radius, angles against the coordinate axes.
Notes
- To cancel a drawing mode, press ESC, or in
the graphical area, right-click anywhere and click Cancel Mode
on the context menu.
- During drawing, a highlighted sample of the
object being drawn appears, according to the values you have specified
for its attributes and the motion of the mouse pointer.
- When you are using a mode for drawing a series
of concatenate objects, you need not cancel it to switch to another
drawing mode.
- In a contextual edit bar, to switch between
multiple edit boxes, press TAB or ENTER to move forward, or SHIFT+TAB
to move back. If the edit bar has only one edit box or if you have
already set the minimum number of attributes needed for the definition
or repositioning of an object, pressing TAB or ENTER will confirm
the entered value, positioning the object accordingly. This does not
apply for the Axis Line and Circle modes, in which you need a final
click to position the object.
- In a contextual edit bar, if you have entered
a specific value in an edit box and want to clear it but do not want
to cancel the current drawing mode, in the box delete the value, and
then press ENTER.
- In the , the buttons which control more than one drawing mode
feature a small arrow in their lower-right corner — for example,
.
Only one mode is visible at a time. To switch between modes, click
the button, start dragging the mouse in any direction, and from the
list of buttons that appears, select the one you need. As the mouse
pointer runs over the buttons, a tooltip appears displaying the mode's
name.
- For help on how to use the Select Quadrant
button on the
contextual edit bar, see Automatic computation of angles.